

Speaking as a fan, Theatrhythm delivers on every level: There are 162 detailed CollectaCards to be earned, songs from over 26 different titles to lose yourself in (including less memorable side-stories like Chocobo’s Dungeon, Crystal Chronicles, Mystic Quest, and the as-yet-unreleased-in-America Type 0), and 62 characters to swap in and out of your four-man party. The emphasis is entirely on the nearly 26 years of Final Fantasy music.

The blink-and-you’ll-miss-it intro informs you that you’ve got to collect shards of rhythmia in order to put Chaos in his place, and until you hit 20,000 rhythmia (with an average of 100 earned per completed song), that’s the last you’ll see of any story. (In musical content alone, it’s at least twice as long, and that’s not including the new modes.) To those who prefer a story, especially those who’ve never picked up a rhythm game like Amplitude or Elite Beat Agents, however, Curtain Call does little more than to provide super-cute, chibi-rendered nostalgia. Everybody knows that the most important part of an RPG is the music, right? Those who didn’t blink an eye at that question have probably already long since reserved their copies of Theatrhythm Final Fantasy: Curtain Call, and rightly so, as it massively expands on the original 2012 title.
